Hello again!
For the past month we’ve been focused on getting
Gunhead ready to show at PAX West, since it got
accepted into the PAX10:
http://west.paxsite.com/indie
We were really surprised to get into this! We’ve
always submitted our games to PAX10 and never got a
game in so early in development (the build we sent
them was a pretty old demo of the game). So we are
happy to get some external validation that the game is
actually very fun.
Some of the things we are working on include:
Refining how procedural generation algorithms work for
adding enemies/systems to ships:
Ship Salaged UI for after a ship is beaten:
End stats shown after failing (similar stats shown
after beating the campaign):
And we are working on bringing Cryptark’s Mission
Objectives system to Gunhead. These are bonus
objectives you can go for to get additional bonus
money.
And finally completely unrelated to PAX, we spent a
few hours trying out a VR version of Gunhead:
It is definitely fun – and I think we know a
good way to handle locomotion for this (not just
teleporting). After testing this we decided that if we
did make a VR version it would need to be its own
tailored experience – a large amount of the game
would need to be adjusted, and doing it now would
negatively affect the desktop/non-VR version we want
to focus on. So if we do make a VR version it will
only be after the game is released.
If you haven’t yet you can wishlist Gunhead on Steam
to keep up to date on development! It’ll also help us
gauge interest in the game from players – and
help with our release:
thanks!
– Lee