Month: December 2016
Modbox Update 7 – Wild West mod, Locomotion Options, Gamemodes
Steam Announcement: http://steamcommunity.com/games/414120/announcements/detail/261602939048691336
It has been a while since our last update – We have decided to switch to a biweekly update schedule (with hopefully a dev log with each update) so updates will be smaller and more frequent. We will also be releasing the Modbox demo early next week. Demo will have all creations/mods and online play, but just let players edit or make their own creations
New Featured Creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=805538707
http://steamcommunity.com/sharedfiles/filedetails/?id=805535941
Largest additions:
– Wild West Mod
– Destructible Objects Mod
– Playmode Locomotion Options –
Directional and Touchpad added. What locomotion the
creation uses will be displayed on load creation
screen.
– New Entity Category: Gamemodes. Adds a
‘Team Controller’ so creations can be
team based gamemodes. Add different kinds of
scoreboards that are shown on death and game over
(and with the ‘scoreboard’ menu option).
Scoreboards right now are Steam Leaderboards,
Deathmatch, Team Deathmatch, and Custom Team
scoreboard (can wire scores into it).
– When server changes creation that a player
doesn’t have, it no longer disconnects that
player. Player stays on the server and a screen pops
up to download the creation.
– Added Avatar Torso options
– New floating HUD with health bar
– ‘Respawn’ modifier to respawn
entities
– Mesh Editing: Can now select faces, and use
the Gizmo option for easier placement
New Dungeon Entities:
– Pressure Plate, Spinning Blade, Spike
Plate
– Two bows
Other Changes:
– Actions can now set text variables on
entities
– Scaling the edit mode labels with the
player
– Added ‘time string’ to timer
output, to output the time display. Added no
millseconds option
– Slingshot now starts in off-hand (similar to
longbow)
– Replaced ‘restart’ function
entity with ‘game over’
– Can now set a doors ‘locked’
bool through wiring
– New sounds: sci fi door open/close,
grenades
– Fixed bug with teleport ray colliding with
collision entity
– A ‘Play Online’ option when
opening creations
There is a lot of content we’ve been working on that we’ve held back for this update – so we still have a lot of new stuff to release in the next few weeks
As for long term plans – multiplayer building and getting the ModboxSDK out is now the focus
thanks!
– Lee