After many years in dev we’re releasing our
multiplayer game creation sandbox Modbox September
9th on Steam!
Wishlist on Steam:
https://store.steampowered.com/app/414120/Modbox/
– Create games on Desktop + VR. Online/local
multiplayer
– More info on the Modbox site:
http://www.modboxgame.com
– AR version out now on MagicLeap:
https://world.magicleap.com/en-us/details/com.alientrap.modbox
Category: Modbox
Modbox Update 10 – NPC System, Avatars, Modern Weapons, Zombies and chatbots
Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be
Zombie Saloon: (A COD Zombies inspired zombie wave
game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985
Modern Weapons Firing Range: (test all of the new
modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291
Compound: (Deathmatch map using Modern Weapons
pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806
ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010
Major Additions:
– NPC System: You can add the ‘blank
NPC’ entity, then customize it’s AI and
model. Or just use a already setup one like the
Zombies. We will be expanding this system with more
AI options later on.
– Avatar System: The previous robot avatars
are now used for edit mode and when in the lobby. In
play mode you now have a human avatar – using
the same player models used by the NPC system.
– Edit mode Physics: Objects now have their
physics turned on in edit mode (most objects, not
primitives). This allows easier placement, and
replaces the surface snap (which never worked really
well).
– ‘Modern Weapons’ mod with 25
realistically modeled weapons – all with
reloading with their own clips entities.
– New edit ‘Help Menu’ – You
can not watch our Youtube tutorials while playing!
Just uses a ingame browser + Youtube, so you can
skip to any part. We will be updating the tutorials
for our next release.
Other changes:
– Fixed online issue with Holsters –
where some players wouldn’t have their
Holsters get setup. Also fixed World Holsters
– Moved a number of entities from the
‘basics’ mod to core, so they are always
available (all joints, and some control entities)
– ‘Locomotion Blocker’ entity to
block where player can teleport/move to
– Networked voice audio now 50% positional (I
wanted some positional audio but also wanted to
always be able to hear people in game. I might make
this changeable later)
– Grip locomotion now the default in edit mode
(since it’s all we use normally)
Thanks!
– Lee
Modbox Update 7 – Wild West mod, Locomotion Options, Gamemodes
Steam Announcement: http://steamcommunity.com/games/414120/announcements/detail/261602939048691336
It has been a while since our last update – We have decided to switch to a biweekly update schedule (with hopefully a dev log with each update) so updates will be smaller and more frequent. We will also be releasing the Modbox demo early next week. Demo will have all creations/mods and online play, but just let players edit or make their own creations
New Featured Creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=805538707
http://steamcommunity.com/sharedfiles/filedetails/?id=805535941
Largest additions:
– Wild West Mod
– Destructible Objects Mod
– Playmode Locomotion Options –
Directional and Touchpad added. What locomotion the
creation uses will be displayed on load creation
screen.
– New Entity Category: Gamemodes. Adds a
‘Team Controller’ so creations can be
team based gamemodes. Add different kinds of
scoreboards that are shown on death and game over
(and with the ‘scoreboard’ menu option).
Scoreboards right now are Steam Leaderboards,
Deathmatch, Team Deathmatch, and Custom Team
scoreboard (can wire scores into it).
– When server changes creation that a player
doesn’t have, it no longer disconnects that
player. Player stays on the server and a screen pops
up to download the creation.
– Added Avatar Torso options
– New floating HUD with health bar
– ‘Respawn’ modifier to respawn
entities
– Mesh Editing: Can now select faces, and use
the Gizmo option for easier placement
New Dungeon Entities:
– Pressure Plate, Spinning Blade, Spike
Plate
– Two bows
Other Changes:
– Actions can now set text variables on
entities
– Scaling the edit mode labels with the
player
– Added ‘time string’ to timer
output, to output the time display. Added no
millseconds option
– Slingshot now starts in off-hand (similar to
longbow)
– Replaced ‘restart’ function
entity with ‘game over’
– Can now set a doors ‘locked’
bool through wiring
– New sounds: sci fi door open/close,
grenades
– Fixed bug with teleport ray colliding with
collision entity
– A ‘Play Online’ option when
opening creations
There is a lot of content we’ve been working on that we’ve held back for this update – so we still have a lot of new stuff to release in the next few weeks
As for long term plans – multiplayer building and getting the ModboxSDK out is now the focus
thanks!
– Lee
Modbox Update 4 – Drones and Dungeons
Modbox update 4 is now live – with dungeon mod, drone fighting, and lot of other additions.
Update video:
Some new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747574978&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570506&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570130&searchtext=
Be sure to check out our Modbox building tutorial
series – we just added a new video.
‘Mods and Hockey’.
https://www.youtube.com/watch?v=GmxoWqpuawU
All tutorials:
http://www.modboxgame.com/tutorials
Major Additions:
– Dungeon Mod: First complete new
‘core’ mod option. Comes with 2 enemies
currently (fly skull demons) and a large amount of
building assets and weapons.
– Drone Trainer Mod: 2 flying drones, 2 hover
tanks, 2 turrets, 1 training drone
– Wave Defense Mod: Set up your own wave
defense games by placing a ‘wave
controller’ entity, and ‘wave
spawner’ entities to set what enemies to
spawn.
– Physics Guns Mod: With a gravity gun to grab
and shoot physics objects, and a ‘physics
gun’ to pick and move them exactly
– Sci Fi Weapons Mod: Bazookas with 3 missile
types (steering / laser guiding), energy bow,
shotgun blast, charger blaster, grenade launcher,
and chaingun. Also comes with ammo clips that can be
put into recharge stations
– New Teleport system: now a curve based for
easier navigation. We also changed how +/- height
works to easy go back on the level terrain
– New Entities: bow and arrow, 5 doors, new
button entities, a raygun blaster, Slingshot,
Joystick controller, 2 goal posts for the sports
mod, lightswitch toggle, dial display, detonator
toy, new toy handles, exploding barrels, kitchen
mod, chess mod
– New Environments: Moon, Dojo, Gymnasium,
Landing Pad, Testing lab
– Health/Damage system, with restart option on
death
– Can now color any entity with the color
tool
– Game mode settings: no spawn menu, infinite
ammo, infinite health
– Control Pack Mod: 3 new levers, 5 buttons, 2
throttles
– The in world UI large screen now always
draws infront of objects
Other Changes:
– Fixed conveyor belt physics
– Spawner now has option to stop spawning
after hitting max amount
– Max speed option for Thruster
– Made Mod screen easier to navigate
– Labels now shown for wiring mod
Known Issues:
– Loading times on the Dungeon level are
currently pretty bad – sometimes being around
10 seconds. We know how to solve it, hopefully this
will be fixed for the next update.
Other new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747567180&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742437028&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742436507&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=741260242&searchtext=
Modbox 0.2 Update
We have finally released our major update 0.2!
Major changes:
– New ‘Featured Creations’ system.
Loads a list of the best workshop content that
players can download ingame – both for mods
and creations.
– Complete UI overhaul
– New ‘Main Menu’, which is the
menu button the Vive controller
– New Mods: Sports pack, Target Practice
– Mod system with workshop support! First mod
available thats not auto-installed is a
FBX Exporter
to export your creations to FBX models
– Wiring System expanded to be a general
visual scripting tool
– Tons of new entities for the core mod:
spectator camera, signs that you can set text to,
sound effect entites that can be triggered to play
sound/music, timer entity that can be wired to
events, player start location, play area restrictor
(set where player can teleport to)…
– Haptic feedback and completely new grabbing
system for play mode. When playing creations you are
now given hands
– Steam Leaderboards can now be added to your
own creations
This is a large update so let us know any issues on the forums.
Modbox Website now live: http://www.modboxgame.com/ With a few tutorials on basic playing/building, but mostly tutorials for our ModboxSDK (which we are releasing to developers over time). You can also browse featured creations / mods there – or see current issues/feature requests in our issue tracker.
We are still working on the Dungeon Mod. After this update we plan to have smaller and more frequent updates expanding on content / gameplay, which includes getting the dungeon mod ready in the next few weeks.
New featured creations:
The direction for Modbox is to become a general game
building tool – so a few of the new creations
are much more game focused than just sandboxes. This
includes scoring, leaderboards, music, and
challenges. We are still working on expanding this
with more advanced visual scripting (including
AI).
Both the Western level and Castle level are Target
Practice creations were you can compete on the
leaderboards for the best score.
You can now make your own weapons! Add one of the blank toy handles and build on top of it. You can then wire the input to be for a spawner to launch entities, or to move a hinge joint for a catapult, or move a piston…
Check out the ‘Wacky Weapons’ creation to try the piston soccer ball extender, a sword launcher, and a bowling ball catapult.
Mesh Editing
With a primitive entity selected you can now hit
‘mesh edit’ on the radial menu to edit
it’s vertices:
We plan to expand this to allow polygon
adding/removing and other advanced features.
Other Changes / New features:
– New Color Tool with complete color
palette
– Upgraded to Unity 5.4 beta
– Can now teleport onto static entities in
play mode
– Switched world scale from 10x to 1x
– Uniform scaling options: Use the sphere
scalers to scale all sides at once
– ‘Autoconnect’ option. By default
all primitives are set to automatically connect to
other entities. You can now turn this off for them
– and also turn it on for other entities. Like
connecting a Chainsaw to wall.
– ‘Clone Tool’ – Point at a
entity to clone it and bring it to your hand
– Game Mode System. Right now the only active
game mode option is the Sandbox. Game modes will
also have options that can be set – like
setting if the spawn menu should be active for the
Sandbox.
– ‘Build New Creation’ menu
– Crossbow now auto reloads
– A lot of fixes to the Group system
– To place Entity inside Spawner you now hit
the touchpad when inside to place it, to prevent
accidental use
With this update finally out we are going to start distributing the ModboxSDK to select developers. Eventually it will be public, but we are releasing it slowly since Modbox is still heavily changing and breaking things. Apply here if you want to check it out!
thanks,
– Lee