Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be
Zombie Saloon: (A COD Zombies inspired zombie wave
game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985
Modern Weapons Firing Range: (test all of the new
modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291
Compound: (Deathmatch map using Modern Weapons
pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806
ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010
Major Additions:
– NPC System: You can add the ‘blank
NPC’ entity, then customize it’s AI and
model. Or just use a already setup one like the
Zombies. We will be expanding this system with more
AI options later on.
– Avatar System: The previous robot avatars
are now used for edit mode and when in the lobby. In
play mode you now have a human avatar – using
the same player models used by the NPC system.
– Edit mode Physics: Objects now have their
physics turned on in edit mode (most objects, not
primitives). This allows easier placement, and
replaces the surface snap (which never worked really
well).
– ‘Modern Weapons’ mod with 25
realistically modeled weapons – all with
reloading with their own clips entities.
– New edit ‘Help Menu’ – You
can not watch our Youtube tutorials while playing!
Just uses a ingame browser + Youtube, so you can
skip to any part. We will be updating the tutorials
for our next release.
Other changes:
– Fixed online issue with Holsters –
where some players wouldn’t have their
Holsters get setup. Also fixed World Holsters
– Moved a number of entities from the
‘basics’ mod to core, so they are always
available (all joints, and some control entities)
– ‘Locomotion Blocker’ entity to
block where player can teleport/move to
– Networked voice audio now 50% positional (I
wanted some positional audio but also wanted to
always be able to hear people in game. I might make
this changeable later)
– Grip locomotion now the default in edit mode
(since it’s all we use normally)
Thanks!
– Lee