We have finally released our major update 0.2!
Major changes:
– New ‘Featured Creations’ system.
Loads a list of the best workshop content that players
can download ingame – both for mods and
creations.
– Complete UI overhaul
– New ‘Main Menu’, which is the menu
button the Vive controller
– New Mods: Sports pack, Target Practice
– Mod system with workshop support! First mod
available thats not auto-installed is a
FBX Exporter
to export your creations to FBX models
– Wiring System expanded to be a general visual
scripting tool
– Tons of new entities for the core mod:
spectator camera, signs that you can set text to,
sound effect entites that can be triggered to play
sound/music, timer entity that can be wired to events,
player start location, play area restrictor (set where
player can teleport to)…
– Haptic feedback and completely new grabbing
system for play mode. When playing creations you are
now given hands
– Steam Leaderboards can now be added to your
own creations
This is a large update so let us know any issues on the forums.
Modbox Website now live: http://www.modboxgame.com/ With a few tutorials on basic playing/building, but mostly tutorials for our ModboxSDK (which we are releasing to developers over time). You can also browse featured creations / mods there – or see current issues/feature requests in our issue tracker.
We are still working on the Dungeon Mod. After this update we plan to have smaller and more frequent updates expanding on content / gameplay, which includes getting the dungeon mod ready in the next few weeks.
New featured creations:
The direction for Modbox is to become a general game
building tool – so a few of the new creations
are much more game focused than just sandboxes. This
includes scoring, leaderboards, music, and challenges.
We are still working on expanding this with more
advanced visual scripting (including AI).
Both the Western level and Castle level are Target
Practice creations were you can compete on the
leaderboards for the best score.
You can now make your own weapons! Add one of the blank toy handles and build on top of it. You can then wire the input to be for a spawner to launch entities, or to move a hinge joint for a catapult, or move a piston…
Check out the ‘Wacky Weapons’ creation to try the piston soccer ball extender, a sword launcher, and a bowling ball catapult.
Mesh Editing
With a primitive entity selected you can now hit
‘mesh edit’ on the radial menu to edit
it’s vertices:
We plan to expand this to allow polygon
adding/removing and other advanced features.
Other Changes / New features:
– New Color Tool with complete color palette
– Upgraded to Unity 5.4 beta
– Can now teleport onto static entities in play
mode
– Switched world scale from 10x to 1x
– Uniform scaling options: Use the sphere
scalers to scale all sides at once
– ‘Autoconnect’ option. By default
all primitives are set to automatically connect to
other entities. You can now turn this off for them
– and also turn it on for other entities. Like
connecting a Chainsaw to wall.
– ‘Clone Tool’ – Point at a
entity to clone it and bring it to your hand
– Game Mode System. Right now the only active
game mode option is the Sandbox. Game modes will also
have options that can be set – like setting if
the spawn menu should be active for the Sandbox.
– ‘Build New Creation’ menu
– Crossbow now auto reloads
– A lot of fixes to the Group system
– To place Entity inside Spawner you now hit the
touchpad when inside to place it, to prevent
accidental use
With this update finally out we are going to start distributing the ModboxSDK to select developers. Eventually it will be public, but we are releasing it slowly since Modbox is still heavily changing and breaking things. Apply here if you want to check it out!
thanks,
– Lee