First major update to Cryptark is now live!
Now with unlockables including new player suit options
– Artifact system: Ships will now sometimes
appear with ARTIFACT labels on them, and contain
artifact objectives.
Each artifact is unique, and is tied to a specific
objective, and will come with a bit of narrative that
we will be expanding over time. Artifacts are also
Steam achievements, so see the achievement list for
how to get them.
– 3 new music tracks
– 4 new suit options! Each with their own
special ability (replacing the Gunhead’s dash),
starting weapons, and some built in power ups. New
suit types are: Rook, Jennet, Salamander, and
Intruder. Each suit also has paint job options that
can be unlocked.
– ‘History’ menu, to see past
campaigns you’ve won or lost, and lets you go
back and check out the narrative for any artifacts
you’ve recovered, and see how many are left to
find.
– New Items: Buddy drones and turrets –
buddy drone will follow you and help take out any
enemies. Also a new Thermal Javelin spear, and the
Vulcan Laser (a heavy energy weapon comparable to the
chaingun)
– New System: the Shuffle system in Hazard
ships. It will count down a timer, then teleport every
system on the ship to a different location.
– No more time penalty: The goal timer that
penalizes players for going over time on ships has
been a source of much discussion on our forums. The
timer itself is an important pressure element of the
game, and probably won’t be going anywhere for the
main game mode. However, we did remove the money
penalty for going over time, and adjusted the timers
and rewards to compensate.
– Crosshair options
– A bunch of items now operate on a recharging
timer to make them more useful, such as the cloaking
weave, emp field, and aegis shield.
– New bonuses: destroy all systems, no repair
kits, no alarms tripped, kill number of juggernauts,
keep X systems, destroy X systems
We are still working on optimization! There have been some optimizations and fixes, but did not address performance enough with this update, and still have plans for that for the future
Big list of small changes:
– Greatly increased slime damage against
enemies
– Optimized flame thrower
– Cursor now locked to screen, with mouse
sensitivity options
– Player can no longer die after destroying the
core
– Some level generation fixes
– New leaderboard: End Bank amount
– New loadout ship graphics
– Equipment rebate no longer included in total
revenue
– Gamepad mode now defaults off
– New resolution options
– No Controller vibration option
– fixed alarm flashing light sometimes not
stopping
– No Nuke defense when destroying last core
– Fixed Speed Loader item. It was adding time to
the next shot, not subtracting it.
– Limited casing spawn rate
– PS4 icons for map screen
– Made mines die when the last core dies.