Cryptark – Alientrap https://www.alientrap.com Fri, 09 Sep 2022 17:37:53 +0000 en-CA hourly 1 https://wordpress.org/?v=6.0.9 https://www.alientrap.com/wp-content/uploads/2022/09/cropped-tumblr-32x32.png Cryptark – Alientrap https://www.alientrap.com 32 32 Cryptark Launching June 20th on PS4 and Steam! https://www.alientrap.com/2017/06/07/cryptark-launching-june-20th-on-ps4-and-steam/ Wed, 07 Jun 2017 16:49:36 +0000 http://www.alientrap.com/?p=1095 After 2.5 years of development, we at Alientrap are very proud to announce the release date for Cryptark: Tuesday, June 20th!

Playstation Blog Post

We will keep the same price for launch, and have a launch discount of 25%.

Thanks to all the early access players who stuck with us throughout development! We plan to keep updating the game before/after release

Thanks!
– Lee & Jesse

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Cryptark Update 5 https://www.alientrap.com/2016/11/11/cryptark-update-5/ https://www.alientrap.com/2016/11/11/cryptark-update-5/#respond Fri, 11 Nov 2016 19:47:05 +0000 http://www.alientrap.org/?p=1065 We decided to get another update out with a large amount of balancing changes and new weapons. After this our focus will be on the ‘end game’ finale mission before release!

Updated Ship Types:
We updated all ship types, combining some and adding some new ones:
– Cloaker: Always Jammer, ranged enemies
– Duplex: Two cores. Balanced enemies
– Factory: Multiple factories that build up enemies over time. Balanced enemies and hazards.
– Dreadnought: Low number of powerful/shielded enemies
– Miner: Hazard focused
– Nuke: Nuke tank and self destruct system focused. Kaboom
– ScienceVessel: Lots of tech. Defensive focused enemies
– Scrapyard: Melee focused enemies and lots of destructible debris
– Sentry: Turret focus
– Swarm (colony ship): large number of light/weak enemies
– Warship: balanced ship with a bit of everything

New Weapons/Items:
– Barricade shield: Fire in a direction to stop projectiles/enemies from coming
– Taser: Melee weapon to stun enemies
– Prism Laser: Shotgun rail cannon type blast
– Slug shotgun: fires slug that bursts into shrapnel
– Zap shotgun: fires sticky electric balls that do damage over time
– Repulsor Shield: Shield that can push projectiles away at a large distance
– Hostage Shield: grab enemies and use them as a shield. Slows player on use.
– Subminution Rocket: Remote rocket that bursts into a swarm of seeking cluster munitions

Enemy/System changes:
– Repair system now repairs last destroyed system – so it’s possible to stay ahead of the repair process
– Took out self repair functionality from repair system – was too hard to take out in combination with the attacking bees
– Goal time now slightly less
– Alarm/sentry/core now dont attack cloaked player. Mines also dont go after cloaked player
– Friendly turret item now has laser weapon to make it more powerful than drone item (but less mobile)
– Juggernaut increased density to stop gunfire from pushing it into walls
– Picket shielded added rapidfire blaster weapon
– Viper lowered attack range and lowered movement speed
– Lowered Ironclad health, and lowered amount of time shield is up
– Decreased MrFixIt heal speed, and now no longer letting multiple heal the same enemy/system
– Increased Sentry system laser damage
– Faster advanced factory spawning, from 100 to 60
– EMP stun now works on shield systems, stops their rotation
– Tattletale enemy now faces player rather than trying to run away
– Now displays ‘max drones’ in sidebar, to show the total possible drones that can be created on the ship
– Slimer enemy can now take slime damage

Weapon/Item Changes:
– Large balancing pass to ammo counts / prices
– Drunk rockets: proper explosion and projectile sizes. increased initial projectile speed (now more accurate. you can spit them into a room before they boost)
– Increased Rail Cannon charge speed
– Alarm lure: added 3 uses to alarm lure
– Nuke charge: added 3 uses to nuke charges
– Speed loader: increased rate of fire from 10% to 20%
– Speed booster: increased speed from +40% to +80%, and increased recharge time to 60 seconds

Character Changes:
– Now shows starting health in character select screen for rogue mode
– Enforcer: Starts with 12 health – max 15. Now has a single large health pack. Starts with shotgun zapper.
– Jennet: Starts with 11 health – max 13. Starts with two remote nukes
– Salamander: Starts with 9 health – max 10. Now has mine rack instead of slime mortar.
– Intruder: Starts with 6 health – max 6. Now has Guantlet melee weapon
– Wevil: Starts with 6 health – max 6. Replaced melee spike with taser

Graphics:
– Lighting pass on all levels, giving more contrast / individual lights on enemies and game objects
– Better background starfield maps
– Enemy ship images in the ship selection campaign screen now better sized
– Added star map to background of enemy ship selection screen
– Fully lip sync for all new dialog / artifacts
– New frag and small rocket particles
– Fixed problem where minimap wasn’t accurate with a lot of crushers/wall saws in the level

Fixes:
– Fixed Weevil character going into space mode when inside enemy ship after teleporting
– Now stops enemies from exiting ship doors (except for advanced factory enemies, who will chase player into space)
– Fixed issues with systems being spawned in bad wall positions in early levels
– Physics optimizations
– Fixed some sounds playing over each other – or left on when outside ship

Let us know if you have any issues on our forums! Or any feedback at all,
thanks,
– Lee & Jesse

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Cryptark Update 4 https://www.alientrap.com/2016/10/28/cryptark-update-4/ https://www.alientrap.com/2016/10/28/cryptark-update-4/#respond Fri, 28 Oct 2016 17:50:53 +0000 http://www.alientrap.org/?p=1062 Check out the update video:

We probably should have had at least one update between this and the last one. After this we just have 1 major update to make before release.

Changes:
– Massive optimizations to drawing, and level loading. Should also fix a lot of out of memory errors players were having
– Massive changes to level setups / generation
– Rogue mode dialog – a starting tutorial with the captain, then a lot of new voice acting for each character for rogue mode
– 11 new artifacts to find, all in Rogue mode
– New Character: PDX-40 – Can slow down time for better fighting precision
– New Character: Weevil – Phase Tunneler ability, can teleport a short distance (even through walls)

New Enemies:
– Bee Hive
– Viper – From Advanced Factory. Nimble hunter-killer drones that seek out intruders in deadly packs.
– Leviathan – From Advanced Factory. Mobile factory drone that carries packs of smaller attackers.
– Tank – Heavily shielded drone that requires high-damage weapons to destroy
– Picket Medium – Medium sized turret

– New background star system graphics
– New System: Hazard System

New graphics / new functionality for:
– Shuffle System
– Jammer System
– Failsafe System
– Nuke Destruct System
– Armour System
– Advanced Factory System
– Repair Bee

– New ‘Science Vessel’ ship class: No reward, no bonuses, and a lot of tech advances
– Changed Flak turret seeking projectiles
– New Juggernaut weapons
– Player leaving ship animation after death
– New Weapon: Gas Chamber
– New Weapon: Galvanic Fission Bombard 9000… aka BFG
– New full shield enemy graphics

Known Issues:
– New artifacts do not have lip sync for the dialog yet

thanks!
– Lee & Jesse

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Cryptark Update 3! Campaign co-op + more https://www.alientrap.com/2016/05/04/cryptark-update-3-campaign-coop-more/ https://www.alientrap.com/2016/05/04/cryptark-update-3-campaign-coop-more/#respond Thu, 05 May 2016 01:47:01 +0000 http://www.alientrap.org/?p=979

Cryptark Update 0.6
http://store.steampowered.com/app/344740

– New COOP Campaign option
– 3 new music tracks
– ‘Low Detail Mode’, which turns off all lighting/effects for better performance on older systems
– Level Hazards: Wall saws, crushers, incinerators
– Destructible Debris
– Environmental Art (machinery, robot arms, player’s crewmates, etc)

Other changes/fixes:
– New Spikedog tail graphics
– New Weapon: Cycle Rifle
– Fixed Bumper hazard starting close to systems
– Intruder suit can now open lock doors by completing arrow combination
– New Slime/Liquid graphics
– Helper drone/sentries now shown as green on map
– Increased MrFixIt enemy health and range
– Mines removed when mine layer system destroyed
– Sentry System now stays open for attack while firing
– Bumpers now show on minimap
– Tutorial instructions shown before dialog text

Will be live for Linux/Mac players later today / tomorrow!
thanks,
– Lee & Jesse

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Cryptark Update 2 https://www.alientrap.com/2016/01/21/cryptark-update-2/ https://www.alientrap.com/2016/01/21/cryptark-update-2/#respond Thu, 21 Jan 2016 19:22:32 +0000 http://www.alientrap.org/?p=952 The second major update for Cryptark is now live!
Check out our update video from Jesse to see everything new

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Cryptark Update – v0.3 https://www.alientrap.com/2015/11/23/cryptark-update-v0-3/ https://www.alientrap.com/2015/11/23/cryptark-update-v0-3/#respond Mon, 23 Nov 2015 16:00:39 +0000 http://www.alientrap.org/?p=916

First major update to Cryptark is now live!

Now with unlockables including new player suit options

– Artifact system: Ships will now sometimes appear with ARTIFACT labels on them, and contain artifact objectives.
Each artifact is unique, and is tied to a specific objective, and will come with a bit of narrative that we will be expanding over time. Artifacts are also Steam achievements, so see the achievement list for how to get them.
– 3 new music tracks
– 4 new suit options! Each with their own special ability (replacing the Gunhead’s dash), starting weapons, and some built in power ups. New suit types are: Rook, Jennet, Salamander, and Intruder. Each suit also has paint job options that can be unlocked.
– ‘History’ menu, to see past campaigns you’ve won or lost, and lets you go back and check out the narrative for any artifacts you’ve recovered, and see how many are left to find.
– New Items: Buddy drones and turrets – buddy drone will follow you and help take out any enemies. Also a new Thermal Javelin spear, and the Vulcan Laser (a heavy energy weapon comparable to the chaingun)
– New System: the Shuffle system in Hazard ships. It will count down a timer, then teleport every system on the ship to a different location.
– No more time penalty: The goal timer that penalizes players for going over time on ships has been a source of much discussion on our forums. The timer itself is an important pressure element of the game, and probably won’t be going anywhere for the main game mode. However, we did remove the money penalty for going over time, and adjusted the timers and rewards to compensate.
– Crosshair options
– A bunch of items now operate on a recharging timer to make them more useful, such as the cloaking weave, emp field, and aegis shield.
– New bonuses: destroy all systems, no repair kits, no alarms tripped, kill number of juggernauts, keep X systems, destroy X systems

We are still working on optimization! There have been some optimizations and fixes, but did not address performance enough with this update, and still have plans for that for the future

Big list of small changes:
– Greatly increased slime damage against enemies
– Optimized flame thrower
– Cursor now locked to screen, with mouse sensitivity options
– Player can no longer die after destroying the core
– Some level generation fixes
– New leaderboard: End Bank amount
– New loadout ship graphics
– Equipment rebate no longer included in total revenue
– Gamepad mode now defaults off
– New resolution options
– No Controller vibration option
– fixed alarm flashing light sometimes not stopping
– No Nuke defense when destroying last core
– Fixed Speed Loader item. It was adding time to the next shot, not subtracting it.
– Limited casing spawn rate
– PS4 icons for map screen
– Made mines die when the last core dies.

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CRYPTARK comes out Wednesday Oct 7th on Steam Early Access https://www.alientrap.com/2015/10/06/cryptark-comes-out-wednesday-oct-7th-on-steam-early-access/ https://www.alientrap.com/2015/10/06/cryptark-comes-out-wednesday-oct-7th-on-steam-early-access/#respond Tue, 06 Oct 2015 17:32:27 +0000 http://www.alientrap.org/?p=833 [et_pb_section][et_pb_row][et_pb_column type=”1_2″][et_pb_video admin_label=”Video” src=”https://www.youtube.com/watch?v=s2Wi2YVQgSo” /][/et_pb_column][et_pb_column type=”1_2″][et_pb_text admin_label=”Text”]We are announcing (and releasing) CRYPTARK, our new roguelike action game. Get it October 7th on our Steam Early Access page[/et_pb_text][/et_pb_column][/et_pb_row][/et_pb_section]

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