Capsized – Alientrap https://www.alientrap.com Fri, 09 Sep 2022 17:39:30 +0000 en-CA hourly 1 https://wordpress.org/?v=6.0.9 https://www.alientrap.com/wp-content/uploads/2022/09/cropped-tumblr-32x32.png Capsized – Alientrap https://www.alientrap.com 32 32 Capsized part of Humble Bundle 8! https://www.alientrap.com/2013/05/28/capsized-part-of-humble-bundle-8/ https://www.alientrap.com/2013/05/28/capsized-part-of-humble-bundle-8/#respond Tue, 28 May 2013 16:06:31 +0000 http://www.alientrap.org/?p=693 Pay what you want for Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther on Mac, Windows and Linux and give a customizable portion of your contribution to the EFF and Child’s Play Charity. Plus if you beat the average purchase price on the site, you’ll also get Hotline Miami and Proteus.

We are extremely happy to be a part of this bundle, with such an amazing line up (HotLine Miami was Alientrap’s favourite game of last year). This also means the debut of Capsized on Linux and Mac!

You can also get 6 of the game soundtracks, including the Solar Fields album Movement, which Capsized used as it’s soundtrack.

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Apotheon update! https://www.alientrap.com/2012/07/12/apotheon-update/ Thu, 12 Jul 2012 18:38:10 +0000 http://www.alientrap.org/?p=618

Here are two screens of Apotheon, some of the new areas we recently finished. One is of the forest areas – where the player can hunt wildlife, search for items, and talk to the forest inhabitants. The other is the first screen of one of the main town hub spots – filled with merchants to buy/sell from and palaces and houses filled with loot.

There is now a Alientrap facebook page also, so hopefully we actually post dev updates on there rather than just entirely focus on development.

We have two new team members also! Marios Aristopoulos will be writing the Apotheon soundtrack along with some sound effects – and Abe Hutton is helping with art and animations. Our focus right now is on polishing the game section we have now (about 20% of final game’s size) and experimenting with new gameplay mechanics. We will most likely release the first teaser videos and start a marketing effort in October, then start showing it off at any conventions we can find then.

Capsized is part of Steam’s summer sale right for 66% off. It’s still in development for XBLA by Indiepub, with a release date unknown (it’s ready, but the release is in limbo right now as a publisher slot is being found). Indiepub also plans to release a Ipad version of Capsized soon however. We also hope to release Capsized soon for other PC platforms (Mac/Linux) – basically we want to get Capsized everywhere to as many people as possible. Hopefully we can announce a release date for one of the new platforms soon.

]]> Capsized coming to XBLA in December! Published by Indiepub https://www.alientrap.com/2011/10/11/capsized-coming-to-xbla-in-december-published-by-indiepub/ Tue, 11 Oct 2011 09:03:26 +0000 http://www.alientrap.org/?p=463 The announcement and more information on the Capsized XBLA release can be seen here.

Currently it’s being developed by Koolhaus Games, published by Indiepub, and will feature new levels, XBLA achievements and leaderboards, and a new focus on local multiplayer.

Capsized was originally designed with XBLA in mind but was released on PC first to make development easier for us. So this is a bit of a dream come for us, thanks to Indiepub and the KoolHaus Games developers

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Capsized announcement.. soon! AT news, NEXUIZ, and etc https://www.alientrap.com/2011/09/28/capsized-announcement-soon-alientrap-news-nexuiz-and-etc/ Wed, 28 Sep 2011 20:52:05 +0000 http://www.alientrap.org/?p=450 We may have some important Capsized news to announce tomorrow!

But until then I just wanted to give a general Alientrap update. Jesse and I are working on a new project in the hopes of getting a prototype done for the IGF awards in mid October. We are trying some insane stuff with this new project, so it’s been a learning experience getting things together. The new project is a side scroller 2d game alike to Capsized in some ways, since we wanted to use everything we’ve learnt from Capsized playtesting and development, but it’s a very different game. Hopefully we can start showing stuff soon.

Capsized was recently selected in the Fantastic Arcade – where it won the “The Bionic Commando Award for Grappling Hook Excellence Award”. Unfortunately we weren’t there to except the award or take part in the festival, but it looked awesome enough that there is no way we are not going next year.

I am really wanting to give some updates on recent Nexuiz development from Illfonic, but I’ll leave any announcements to them. I’ll just say from what I’ve seen/played the game is turning out amazing, while keeping the Nexuiz intensity and really taking standard deathmatch to a new level. Hopefully there will be some news with that soon also…

Alientrap has yet another project in the works: Indievania. An indie game marketplace developed with indie devs in mind, where 100% of the costs of the game go to developers. We are still developing it, it’s in open beta right now, but we hope to launch it within the next 2 months or so.

Jesse and I also did a interview with 8BitHorse, which you can see here. We briefly talked about our new project but mostly it had to due with development. I also did a interview with ThreeQuaterdpad and GameSideStory, and EpicBrew.net

And lastly – reviews for Capsized keep coming in, we are now at 80% on metacritic! Here is another list of reviews since our last post:
Gamezebo Gamer.nlkillscreendaily.comvgnetwork.itgamestar.pltitel-magazin.depressxordie.comnightmaremode.netcpugamer.combulletproofpixel.comaagames.co.uk

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Capsized reviews, responses, and some videos https://www.alientrap.com/2011/05/17/capsized-reviews-responses-and-some-videos/ https://www.alientrap.com/2011/05/17/capsized-reviews-responses-and-some-videos/#respond Tue, 17 May 2011 20:20:38 +0000 http://www.alientrap.org/?p=398 Capsized was released over 2 weeks ago now and the response has been awesome – both from players and reviewers. Currently has a 76 on Metacritic, had a great video review from GameSpot, and just today another review from Bytejacker. We also did an interview with ArsTechnica that was posted on their site today.

Here is a complete list of reviews and scores: (if no score I just quoted a part of the conclusion)

Gamespot.com – 8/10
Jayisgames.com – “Capsized is a great-looking action game that gives “intense” a new meaning.”
Edge Network – Next-gen.biz/ 8/10
Techflaws2011 8/10
Gameblog.fr 3/5
Cheatcc.com 3.4/5
Gamechronicles.com 7.5/10
Pigames.pl/ (Polish)
Multiplayer.it 8.5/10
Xboxplus.netCapsized is one of the best indie games of recent times. Addictive, beautiful, cheap and full of details that fill the eyes.”
Malaysiangamer.com “Capsized is a really good 2D platformer with amazing combat that is frantic, intense, and ultimately satisfying”
Mashthosebuttons.com 4.6/5
Eurogamer.net 8/10
Invisioncommunity.co.uk 8/10
Gamesidestory.com “Capsized less than perfect, it just comes close”
Games.tiscali.cz 9/10
Livingwithanerd.com “This one is worth more than twice the price of admission”
Technoid.nl 3.5/5
8bithorse (Summary of game)
IndytalGames 6/10
Brainlazy.com 82/100
Trgamer.comg 8.2/10
Thunderboltgames.com 7/10
Arenaturbo.ig.com.br (Portuguese)
Desconsolados.com (Spanish)

 

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CAPSIZED Released on Steam! Launch Trailer Released https://www.alientrap.com/2011/04/29/capsized-released-on-steam-launch-trailer-released/ https://www.alientrap.com/2011/04/29/capsized-released-on-steam-launch-trailer-released/#respond Fri, 29 Apr 2011 16:28:47 +0000 http://www.alientrap.org/?p=390 Capsized is now avaiable for download on Steam!

On sale for 10% off for the first week, so $8.99. A launch trailer has been released also:

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Release date of April 29 on Steam! And video interview with developers https://www.alientrap.com/2011/04/22/release-date-of-april-27-and-video-interview-with-developers/ https://www.alientrap.com/2011/04/22/release-date-of-april-27-and-video-interview-with-developers/#respond Fri, 22 Apr 2011 19:53:31 +0000 http://www.alientrap.org/?p=352 Capsized will be released for digital download on April 29th! It’ll be released on Steam for $9.99, and for download on our website. A free demo will be released on the same day.

We also have a video interview with the two developers recorded at SXSW – thanks to Indiepub.

Please email us at contact@mediapa.pro if you’d like to request review codes for your site!

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Some HD Capsized Screens https://www.alientrap.com/2011/04/07/some-hd-capsized-screens/ https://www.alientrap.com/2011/04/07/some-hd-capsized-screens/#respond Thu, 07 Apr 2011 18:33:52 +0000 http://www.alientrap.org/?p=333 Capsized release is near, and we decided to give some new screens to show off the higher resolution Capsized. Capsized can now go up to 1920×1080 resolution, which looks pretty damn amazing with a good monitor.

So here are some new pics, 2,073,600 pixels each! Click the slideshow to go fullscreen

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Capsized at SXSW with Indiepub https://www.alientrap.com/2011/03/23/capsized-at-sxsw-with-indiepub/ https://www.alientrap.com/2011/03/23/capsized-at-sxsw-with-indiepub/#respond Thu, 24 Mar 2011 03:17:38 +0000 http://www.alientrap.org/?p=321 Thanks to Indiepub we got a chance to show off Capsized at SXSW this year in Austin.

We should have a firm release date to announce soon – April looks like our month.

Anyway here are pics of our setup. The game looked amazing on the large screen in 1080i, and got a great response.

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Capsized update https://www.alientrap.com/2011/02/22/capsized-update-and-some-old-concept-art/ https://www.alientrap.com/2011/02/22/capsized-update-and-some-old-concept-art/#respond Tue, 22 Feb 2011 06:20:00 +0000 http://www.alientrap.org/?p=295 Capsized is nearing completion – we have a marketplace set, and now it’s just a matter of polishing and usability testing to make sure it’s a good experience for everyone. One new aspect of the game that we are still tweaking is the COOP gamemode, which allows two – four people to play through the campaign on the same screen.

No new screens, but here is some old concept art some the beginning of 2009, right when the project started:

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